DT: Multiplayer Basics

Hey everyone, welcome to another Stonehearth Desktop Tuesday! Last week we I mentioned that Multiplayer was almost ready to play. Very soon now, we hope to release a very early version of it on a special password protected branch, much […]


DT: Steam Workshop

Hey everyone, welcome to another Stonehearth Desktop Tuesday! As we mentioned last year, while work has gone full bore on the builder, a separate team, led by Engineer Angelo has been making Stonehearth ready for real-time multiplayer. You and your […]


Steam Workshop Launches!

One of the core promises of Stonehearth when we first imagined it was that the game would be  moddable so that your imagination could expand your hearthlings’ world — and that your creations could be shared easily with other members of the Stonehearth […]


Alpha 24.5 Now on Steam Unstable

Steam Workshop Support In this push to unstable we’ve added support for Steam Workshop mods. Everyone can now upload their own mods, and subscribe to existing mods to automatically get all the latest updates. See the full announcement here. Added […]


DT: Advanced Builder Topics

Hey everyone! Two weeks ago, we looked at how to build a basic house in the new builder. This week, let’s look at a few more advanced topics! Advanced Builder Recap from the video: For example, what if you’d like […]


Desktop Tuesday: Weather!

Hey everyone! We’ve talked a lot recently about making building easier, but a question you’ve been asking us for a while is yes, it’s fun to make buildings, but what in-world purpose do they serve? Well, we’ve touched on aesthetics–ie, […]


DT: Building Basics

Hey everyone, welcome to another Stonehearth Desktop Tuesday! Though I know we’ve talked about the new builder multiple times before, we’ve mostly focused on it’s design, and on our thoughts on pending features. Today I’d like to change gears and […]


DT: Quest Design

Hey everyone, welcome to another Stonehearth Desktop Tuesday! Last week, Designer Luke, Engineer Max, and Artists Allie and Malley updated our unstable branch with a first draft of the new town progression quests we talked about in last week’s Desktop […]



From Camp to Town in 3 Easy Steps This unstable release focuses on the still work-in-progress version of the new Town Progression campaign. Instead of building a shrine or fountain for no obvious reason, this will have you picking from […]