tactile

DT: Builder Experience

Hey everyone, welcome to another Stonehearth Desktop Tuesday! Today let’s take a closer look at Alpha 24’s building editor. Before I start, I should super clarify that this builder is not yet in your hands because we’re only just starting […]

waterstuff2

DT: Water Additions

Hey everyone, welcome to another Stonehearth Desktop Tuesday! The team has wrapped up Alpha 23, and is now off and racing on the overhaul of our building system, multiplayer, and a bunch of encounters. Before we get into that, though, […]

happyexpression

DT: Animation Improvements

Hey everyone, welcome to another Stonehearth Desktop Tuesday! Alpha 23 has been a pretty full release: we started with a bunch of AI improvements, we added an appeal system so that your hearthlings can appreciate all your decorating efforts, we […]

appealvision2

DT: Ornate Vision

Hey everyone, it’s the end of 2017! In this final Desktop Tuesday of the year, let’s take a closer look at a few features that round out Alpha 23–two more things that relate to appeal, and one long overdue but […]

mpplaytest1

DT: MP Playtest

Hey everyone, as we continue to work on Alpha 23 (AI improvements, Appeal, Crafting Upgrades) we also continue to work on long term, high impact projects. We’re very excited to share some of Engineer Angelo and Designer Richard’s work with […]

looting

DT: Smarter Hearthlings

Hey everyone, welcome to another Stonehearth Desktop Tuesday! In the month since we last spoke, the team has been super busy, working on a number of projects for Alpha 23 and beyond. This week, I’d like to show off some […]

proto1-islands-summary

DT: Exploration Prototype Part 2

Hey Everyone, welcome to another Stonehearth Desktop Tuesday! This week, we continue work on A23, whose goal is to make all items in the game contribute gameplay. This means touching crafting, including an appeal system for craftables, and lots more. […]

blackness

DT: Exploration Prototype 1

Hey everyone, welcome to another Stonehearth Desktop Tuesday! A22.5 is now on Steam Stable, and the team continues to move forward on A23, which is focused on crafting. In the meantime, for the last couple weeks we’ve talked about building […]

wallsegments

DT: Complex Rooms

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week, while the rest of the team wraps up water fixes on A22.5 and design officially starts on A23, let’s check back in on UX designer Nikki, Engineer Chris, and Engineer […]

raccoon

Desktop Tuesday: Pets Die Less

Hey everyone! Welcome to another Stonehearth Desktop Tuesday. These last two weeks, the team still focused primarily on a number of chunky long term projects, like building, a series of proposed updates to our AI system, and water. Between all […]

armsakimbo

DT: Alpha 22.5 Updates!

Hey everyone, welcome to another Stonehearth Desktop Tuesday! In the spirit of brief updates between chunkier updates we’re ready to share, let me show you what’s new in our latest release to Steam, Alpha 22.5! A22.5 Updates! We don’t usually […]