defend

Steam Latest Branch Updated to r393

Update: (6/9/15) We’ve pushed the build to Steam stable branch, so if you are playing on Steam and are experiencing crashes, please opt into the crash reporter and crash the game to send us logs. The game works on all the systems we have in the office, so your data is vital to helping us figure out why it’s still crashing for you.

Hey Everyone, we’ve updated ourΒ Steam Latest branch to contain some bug fixes and more importantly, more logging to help us figure out what’s going on with those crashing bugs you’ve been encountering.

If your version of Stonehearth is crashing to desktop, please follow the instructions here to get onto Steam Latest and send us your data. This update won’t fix your crashes, but hopefully it will get us to the solution soon.

Here are some other things we’ve fixed:

Better Error Window
The error window is much improved and can now be closed permanently via the Close Permanently button. Click the Close Permanently button if you never want to see any error messages in this play session again. If you DO still want to see error messages, so that you can take pictures and send them to us (much appreciated!), then just close the window the usual way, by hitting the “close” button in the upper right corner. Unfortunately, updating the window borked our file paths such that theΒ “close” link is invisible, but we’re sure you’re so used to hitting the button that muscle memory will help you get by. Please still go click there; your belief will make it work. (Fixing for next release.)

Start Up Diagnostics
We’ve added a lot more diagnostics to help determine the cause of crashes on start up. Although this build may still crash on start up, the data it provides will help us fix the issue.

Bug Fixes

  • Lua no longer consumes 100% CPU after multiple errors.
  • Removing a building after starting construction no longer generates a scaffolding error.
  • Deleting a building after placing template no longer throws errors.
  • Workers will now restock items acquired from the trader.
  • You can now promote even when the talisman is located at high altitude.
  • Items in stockpiles at high altitude are now included in inventory/score.
  • Hitting escape while planting banner no longer throws a UI error.
  • Fixed errors when shepherd is chasing down sheep.
  • Fixed waterfall error when water bodies are merging.

Other Changes

  • Party menu now has hotkey ‘g’. Pargy? No! G for group! Clearly.
  • Various tooltips fixed.
  • jonyon

    great patch! this kind of dedication is why we love you TR <3
    might be beneficial to update it in the news section for the game on steam, just so more people see it πŸ™‚

    • Starkman9000

      Agreed, with it being officially on steam updating the news will be important to getting new players into the game.

      • Stephanie

        Thanks for the tip! Albert has made a Steam announcement. πŸ™‚

  • soriano jimo

    Doing well, Stonehearth is rated Very Positive. πŸ™‚

    • Stephanie

      Thanks to all of you! πŸ˜€

  • Albert

    Also forgot to mention that errors from the aggro_observer are now fixed too!

    • Bandais

      Am I not correct in assuming that was the shepherd related fix?
      I I only got those while me shepherd was herding πŸ˜€

      • Albert

        Yes, it was related to the shepherd fix, but also occurred in other circumstances.

        • Bandais

          Cool, thanks for being so responsive πŸ˜€

  • HerzBreakerZ

    R393 is still Crash pls Fixed it.i just paid i wanna play now because i have been played cracked before and i like it πŸ˜€

    • Stephanie

      R393 has logging so we can help figure out why it’s crashing. Have you opted into sending us crash reports? If so, please do and crash the game again. πŸ™‚

  • I am getting this weird building bug where my hearthlings will stop building and go into idle.~Please Help!

    • Stephanie

      Send/post a picture of the building, so we can see if there’s some building case we are missing. Also, make sure your screenshot includes the CPU bar in the lower right corner, so we can see if we’re just pegged or something.

  • FerretBandit

    When will you add non-footman settlers running away from zombies? They seem too easy as of now.

  • So, is it normal for a goblin camp to spawn IN my settlement and erase my stuff? It has happened 3 times now. I have a large area enclosed by a wall, and goblin skull piles will show up frequently, and I thought nothing of it, because I dont have many buildings in there yet, but then the big camp just plopped down on my wall, and bisected it. Have had this similarly happen about 3 – 4 times, with no error messages.

    • Albert

      We have some work to do to improve how the goblin camp spawns. Currently, it’s related to the distance from the town banner, so if you keep the banner in the center of your town, that may help.

      • Thank you. I assumed as much. I didn’t know if it had to do with static placement of buildings or where you originally chose the banner’s location.

        • Batman

          I’ve found digging small holes around your town prevents the camp from spawning in that place.

          Makes your town look slightly odd but better than a big patch of dirt in through a wall!

  • Batman

    – Removing a building after starting construction no longer generates a scaffolding error.
    – Deleting a building after placing template no longer throws errors.

    I’ve dreamt of this day.