DT: Exploration Prototype 1

Hey everyone, welcome to another Stonehearth Desktop Tuesday! A22.5 is now on Steam Stable, and the team continues to move forward on A23, which is focused on crafting. In the meantime, for the last couple weeks we’ve talked about building […]

"Do you like my hat?"  "I do not."  "Good-by!"

A22.5 on Steam Stable

Important Note: Stonehearth can trigger a false positive with Symantec and Avast antivirus programs, especially early in a release cycle when it has not been widely circulated to many players yet. Stonehearth does NOT contain any malware, and you may […]


DT: Elevator Needed

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week we’re ironing out a few last water bugs (there will always be water bugs), continuing design work on our revisions to our crafting system, and continuing to evolve our building […]


DT: Complex Rooms

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week, while the rest of the team wraps up water fixes on A22.5 and design officially starts on A23, let’s check back in on UX designer Nikki, Engineer Chris, and Engineer […]


Desktop Tuesday: Pets Die Less

Hey everyone! Welcome to another Stonehearth Desktop Tuesday. These last two weeks, the team still focused primarily on a number of chunky long term projects, like building, a series of proposed updates to our AI system, and water. Between all […]


DT: Building Overhaul

Hey everyone, A22 is finally on Steam Stable, so let’s switch our focus this week to one of the team’s long-term projects: fixing building, from the fundamentals. At Pax East last March, while watching you guys struggle through the building […]

"Do you like my hat?"  "I do not."  "Good-by!"

Alpha 22: Conversation Piece

You talking to me? Welcome to Stonehearth Alpha 22! This release focuses on the full introduction of Conversations, a feature which builds on the Happiness and Trait systems launched in previous Alphas, the combination of which deepens the impact of […]


DT: Tuning Conversations

Hey everyone, in this Desktop Tuesday, we conclude our sequence on how a feature goes from idea into the game by talking about how we use your feedback to tune and test the conversation feature. Also, if you enjoy Desktop […]