mpplaytest1

DT: MP Playtest

Hey everyone, as we continue to work on Alpha 23 (AI improvements, Appeal, Crafting Upgrades) we also continue to work on long term, high impact projects. We’re very excited to share some of Engineer Angelo and Designer Richard’s work with […]

looting

DT: Smarter Hearthlings

Hey everyone, welcome to another Stonehearth Desktop Tuesday! In the month since we last spoke, the team has been super busy, working on a number of projects for Alpha 23 and beyond. This week, I’d like to show off some […]

multistory

DT: Elevator Needed

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week we’re ironing out a few last water bugs (there will always be water bugs), continuing design work on our revisions to our crafting system, and continuing to evolve our building […]

wallsegments

DT: Complex Rooms

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week, while the rest of the team wraps up water fixes on A22.5 and design officially starts on A23, let’s check back in on UX designer Nikki, Engineer Chris, and Engineer […]

raccoon

Desktop Tuesday: Pets Die Less

Hey everyone! Welcome to another Stonehearth Desktop Tuesday. These last two weeks, the team still focused primarily on a number of chunky long term projects, like building, a series of proposed updates to our AI system, and water. Between all […]

floorplans

DT: UX Building Prototypes

Hey everyone, it’s Desktop Tuesday time! Last week, we learned that 70% of you were interested in hearing updates on features that are in super early stages of design but that may not make it into the final game in […]

basicalinprogress

DT: Building Overhaul

Hey everyone, A22 is finally on Steam Stable, so let’s switch our focus this week to one of the team’s long-term projects: fixing building, from the fundamentals. At Pax East last March, while watching you guys struggle through the building […]

"Do you like my hat?"  "I do not."  "Good-by!"

Alpha 22: Conversation Piece

You talking to me? Welcome to Stonehearth Alpha 22! This release focuses on the full introduction of Conversations, a feature which builds on the Happiness and Trait systems launched in previous Alphas, the combination of which deepens the impact of […]

talkingaboutpeople

DT: Tuning Conversations

Hey everyone, in this Desktop Tuesday, we conclude our sequence on how a feature goes from idea into the game by talking about how we use your feedback to tune and test the conversation feature. Also, if you enjoy Desktop […]