Desktop Tuesdays, Speed Sculpt!

Hi. I’m continuing to flesh out the enemies that you’ll encounter in the game. Today I’m working on a heavy/tank sort of guy. Whereas the goblins are our cannon-fodder, nuisance type of monster, these guys will be a much more […]

New Year, New Blog!

Hope you enjoyed the holidays. It’s been a while since we’ve updated the site, but I assure you we’ve been pretty busy here behind the scenes. We (and when I say “we” I mean Tony) have spent the last month […]

This Week: UI Updates!

This week I revisited our UI.  While shooting our first video I realized that the status plate for selected units is just way too honking big.  I think we were just trying to put way too much information in there, […]

Introduction to the Job System

Thanks for all the feedback on our first pre-alpha video.  We do read and appreciate all your comments, so please keep them coming. As you can tell from the video, planning and building your town will be a huge part […]


This is the development blog for Stonehearth, a game that we have been working on for the past year.  About this time last year we both quit our jobs in the software industry to make our dream game: a game […]