Hi. I’m continuing to flesh out the enemies that you’ll encounter in the game. Today I’m working on a heavy/tank sort of guy. Whereas the goblins are our cannon-fodder, nuisance type of monster, these guys will be a much more […]
It’s Tuesday, and Tuesday means desktop screenshots. Up this week, Goblins! Remember, these are work-in-progress assets that have yet to make it into the game.
We’ve been heads down porting the code from our original prototype from C++11 to Lua. Pushing more of the core engine to Lua will make the final game much more moddable than the track we were on before, so I’m […]
In the spirit of keeping the blog updated, I’m going to try a little experiment here, taking a screenshot of whatever I’m working on and posting it on Tuesdays. Hence, welcome to the first Desktop Tuesday update! What you’re looking […]
Hope you enjoyed the holidays. It’s been a while since we’ve updated the site, but I assure you we’ve been pretty busy here behind the scenes. We (and when I say “we” I mean Tony) have spent the last month […]
This week I revisited our UI. While shooting our first video I realized that the status plate for selected units is just way too honking big. I think we were just trying to put way too much information in there, […]
Thanks for all the feedback on our first pre-alpha video. We do read and appreciate all your comments, so please keep them coming. As you can tell from the video, planning and building your town will be a huge part […]
I accidentally left full post moderation on when installing our forums. Sorry about that!
This is the development blog for Stonehearth, a game that we have been working on for the past year. About this time last year we both quit our jobs in the software industry to make our dream game: a game […]