Last week’s update to Unstable has checked out… now moving to Steam Stable so that everyone can partake (not just you live-on-the-edge Unstable fans). Release 737 contains a tuning fix to the conversation system based on your feedback. Prevent conversations […]
Hey everyone, we wanted to make this tuning fix to the conversation system based on your feedback! Prevent conversations from interrupting hearthlings that are carrying an item.
Hey everyone, A22 is finally on Steam Stable, so let’s switch our focus this week to one of the team’s long-term projects: fixing building, from the fundamentals. At Pax East last March, while watching you guys struggle through the building […]
You talking to me? Welcome to Stonehearth Alpha 22! This release focuses on the full introduction of Conversations, a feature which builds on the Happiness and Trait systems launched in previous Alphas, the combination of which deepens the impact of […]
Improvements Allow Hearthlings to talk to pets and shepherded animals, and get booped/nuzzled thoughts. Added Opinionated trait. Improved Animal Companion trait text to always indicate the species of the companion. Cultists will now possibly talk about being a cultist to […]
Hey everyone, in this Desktop Tuesday, we conclude our sequence on how a feature goes from idea into the game by talking about how we use your feedback to tune and test the conversation feature. Also, if you enjoy Desktop […]
We continue working on conversations and a bunch of engine stuff! Improvements in this Release Updated SFML to latest. This is our sound library, so if you see weirdness with sounds, file a bug! Also, this fix is supposed to […]
Hey everyone, I’m travelling this week for work, so Desktop Tuesday is 24 hours early, woo! This is week four of our deep-dive into the conversation system, as part of an ongoing series that illustrates how a Stonehearth feature gets […]
Keep the conversation going about, um, conversations! More tweaks and bug fixes inside today’s build. What’s In This Release Improvements Reduce the happiness impact of thoughts received after a conversation by having them not stack, so that a line of […]
Hey everyone, welcome to another Stonehearth Desktop Tuesday! This is week three of our deep-dive into the conversation system, as part of an ongoing series that illustrates how a Stonehearth feature goes from a concept into the game. Stonehearth is a […]
Moar stuff! Fixed stuff! Keep that feedback coming. What’s in this release: Features Added ‘darkness’ conversation subject. Added ‘town status’ conversation subject. Bug Fixes Fixed ‘death’ subject not being discuss-able on save games. Fixed extra hearthlings when saving & reloading […]
The bug fixing commences! Keep that feedback coming. Current Release Bug Fixes Fix horizontal area selection tools producing wrong results when off the ground. Fix some icons in conversations being clipped.