DT: A20 Easter Eggs

Hey everyone, we’re a week into developing hearthling traits for Alpha 21, but if I tried to show that to you now it would be a Desktop Tuesday full of screens and screens of code. So instead, let’s take a […]


DT: Cubemitter Optimizations

Hey everyone, Team Stonehearth is  just now fixing the very last of the bugs on Alpha 20, gearing up for Alpha 21, which will focus even more on hearthlings, their personalities, quirks and foibles.  Today for Desktop Tuesday, and before we […]


Desktop Tuesday: Mood!

Hey everyone, to celebrate the fact that we’re closing in on the last of Alpha 20’s outstanding bugs, let’s use this week’s Desktop Tuesday to take a behind-the-scenes look at A20’s tentpole feature: the new infrastructure for hearthling emotions that […]

Steam Latest Updated to release 695

Moar Alpha 20 (unstable) fixes! Keep those bug reports coming! Most Recent Update Fix starvation not impacting health Fix a building regression that occurred when placing roofs. Fix incorrect target happiness calculation when some thoughts added multiple times Add hearthling […]


Desktop Tuesday: Rescue!

Hey everyone! This week, our team is working hard on tuning Alpha 20 with your feedback, and on a bunch of Alpha 20 bugs! One of the things we’re tuning in particular is the brand new hearthling rescue mechanic, which […]


A20 Update – Bugfixes!

Hey Everyone, we’ve just updated Alpha 20 on Steam. This new update gets you: Combat units express emotion while patrolling Fixed UI flickering issues Added interactions b/w farm animals and hearthlings UI updates to character sheet Fix a bug regarding […]