DT: Dark and Light Pt2

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week, we continue where we left off last week, with a glimpse into Artist Allie and Engineer Angelo’s long-term explorations into visualizing the boundaries between darkness and light in the game. […]


DT: Dark & Light, Pt1

Hey everyone! As I’ve mentioned many times, our team works on both short term projects–what’s about to go into the next alpha, which, in this case, is conversations–and long term projects. This week and next week, I’d like to show […]


DT: Roadmap Part 2!

Hey everyone, welcome to another Stonehearth Desktop Tuesday! Last week we talked a bit about our new roadmap: how it’s now based around gameplay missions, rather than features, and how it visually grows out of our old roadmap, to express […]


DT: Roadmap++, Part 1

Hey everyone! Though the team is working hard on A22, let’s take a break from our usual conversations about what’s coming soon, and step back to take a look at the big picture. Let’s talk about the Stonehearth Development Roadmap. […]


DT: Personal Space II

Hey everyone! Progress on Alpha 22 continues! Over the last few weeks, Engineer Albert has been working hard to make water’s infrastructure thoroughly robust, in anticipation of using it for gameplay in later alphas. However, if we made a desktop […]


DT: Keys and Cam

Hey everyone! Surprise! This week, Desktop Tuesday is happening on Monday, since tomorrow I am out on work-related travel. As for the rest of the team, Alpha 22 is well underway, but we don’t have anything to show for that […]


DT: Trait Iconography

Hey everyone! Alpha 21 and the basis for the Hearthling Trait infrastructure is now on the Steam Stable branch, and should be coming soon to Humble Bundle. In the meantime, the team is starting work on Alpha 22, (focus on […]