mpplaytest1

DT: MP Playtest

Hey everyone, as we continue to work on Alpha 23 (AI improvements, Appeal, Crafting Upgrades) we also continue to work on long term, high impact projects. We’re very excited to share some of Engineer Angelo and Designer Richard’s work with […]

looting

DT: Smarter Hearthlings

Hey everyone, welcome to another Stonehearth Desktop Tuesday! In the month since we last spoke, the team has been super busy, working on a number of projects for Alpha 23 and beyond. This week, I’d like to show off some […]

proto1-islands-summary

DT: Exploration Prototype Part 2

Hey Everyone, welcome to another Stonehearth Desktop Tuesday! This week, we continue work on A23, whose goal is to make all items in the game contribute gameplay. This means touching crafting, including an appeal system for craftables, and lots more. […]

blackness

DT: Exploration Prototype 1

Hey everyone, welcome to another Stonehearth Desktop Tuesday! A22.5 is now on Steam Stable, and the team continues to move forward on A23, which is focused on crafting. In the meantime, for the last couple weeks we’ve talked about building […]

multistory

DT: Elevator Needed

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week we’re ironing out a few last water bugs (there will always be water bugs), continuing design work on our revisions to our crafting system, and continuing to evolve our building […]

wallsegments

DT: Complex Rooms

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week, while the rest of the team wraps up water fixes on A22.5 and design officially starts on A23, let’s check back in on UX designer Nikki, Engineer Chris, and Engineer […]

latest3

A22.5 Updated with water bug fixes

New in release-761: Fixed several bugs with water. Inappropriate subjects are no longer added to Hearthling conversation topic list. Added small camera adjustments on zoom distance and angle that somewhat reduce, but don’t eliminate, occasions of ground/camera crashing. Updated the […]

raccoon

Desktop Tuesday: Pets Die Less

Hey everyone! Welcome to another Stonehearth Desktop Tuesday. These last two weeks, the team still focused primarily on a number of chunky long term projects, like building, a series of proposed updates to our AI system, and water. Between all […]

latest3

Alpha 22.5.2: We Half Moar For You

Alpha 22.5.2: We Half Moar For You Following close on the heels of the first release of Alpha 22.5, we bring you more goodies to tide you over while the development of Alpha 23 continues. Dramatic Improvements to Water’s Infrastructure […]