blackness

DT: Exploration Prototype 1

Hey everyone, welcome to another Stonehearth Desktop Tuesday! A22.5 is now on Steam Stable, and the team continues to move forward on A23, which is focused on crafting. In the meantime, for the last couple weeks we’ve talked about building […]

"Do you like my hat?"  "I do not."  "Good-by!"

A22.5 on Steam Stable

Important Note: Stonehearth can trigger a false positive with Symantec and Avast antivirus programs, especially early in a release cycle when it has not been widely circulated to many players yet. Stonehearth does NOT contain any malware, and you may […]

multistory

DT: Elevator Needed

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week we’re ironing out a few last water bugs (there will always be water bugs), continuing design work on our revisions to our crafting system, and continuing to evolve our building […]

wallsegments

DT: Complex Rooms

Hey everyone, welcome to another Stonehearth Desktop Tuesday! This week, while the rest of the team wraps up water fixes on A22.5 and design officially starts on A23, let’s check back in on UX designer Nikki, Engineer Chris, and Engineer […]

latest3

A22.5 Updated with water bug fixes

New in release-761: Fixed several bugs with water. Inappropriate subjects are no longer added to Hearthling conversation topic list. Added small camera adjustments on zoom distance and angle that somewhat reduce, but don’t eliminate, occasions of ground/camera crashing. Updated the […]

raccoon

Desktop Tuesday: Pets Die Less

Hey everyone! Welcome to another Stonehearth Desktop Tuesday. These last two weeks, the team still focused primarily on a number of chunky long term projects, like building, a series of proposed updates to our AI system, and water. Between all […]

armsakimbo

DT: Alpha 22.5 Updates!

Hey everyone, welcome to another Stonehearth Desktop Tuesday! In the spirit of brief updates between chunkier updates we’re ready to share, let me show you what’s new in our latest release to Steam, Alpha 22.5! A22.5 Updates! We don’t usually […]