Hi guys. Here’s a little more information on the profession-upgrade-flow. You now start the game with five workers and The Saw. Upon he who wields the saw, the powers of carpentry are bestowed. In other words, you tell one of […]
Late last week Tony polished off the promotion code, so we can now upgrade workers to professions like carpenters! I’ll try to put together some screenshots that show you what it looks like in game later this week. With the […]
Whew! I spent this morning beefing up our social media presence. We are now officially on Facebook. Please tell your friends, and thanks Alan for the tip. With that out of the way, here’s how we’re doing this week.
What’s a good fantasy game without the undead? Here are some variants of skeletons. These show up in some of our original concept renders, but now I’m refining them to animate well in game. It’s been a productive two weeks […]
Hi. I’m continuing to flesh out the enemies that you’ll encounter in the game. Today I’m working on a heavy/tank sort of guy. Whereas the goblins are our cannon-fodder, nuisance type of monster, these guys will be a much more […]
It’s Tuesday, and Tuesday means desktop screenshots. Up this week, Goblins! Remember, these are work-in-progress assets that have yet to make it into the game.
In the spirit of keeping the blog updated, I’m going to try a little experiment here, taking a screenshot of whatever I’m working on and posting it on Tuesdays. Hence, welcome to the first Desktop Tuesday update! What you’re looking […]
Hope you enjoyed the holidays. It’s been a while since we’ve updated the site, but I assure you we’ve been pretty busy here behind the scenes. We (and when I say “we” I mean Tony) have spent the last month […]
This week I revisited our UI. While shooting our first video I realized that the status plate for selected units is just way too honking big. I think we were just trying to put way too much information in there, […]
Thanks for all the feedback on our first pre-alpha video. We do read and appreciate all your comments, so please keep them coming. As you can tell from the video, planning and building your town will be a huge part […]
I accidentally left full post moderation on when installing our forums. Sorry about that!
This is the development blog for Stonehearth, a game that we have been working on for the past year. About this time last year we both quit our jobs in the software industry to make our dream game: a game […]