Woo! Alpha 13 is here, and it’s a big one!
This release features the debut of Rayya’s Children, the second kingdom to be introduced in the world of Stonehearth. You’ll enjoy exploring their desert biome — it’s much different from the more familiar temperate environment of the Ascendancy, and carries some new challenges to creating your settlement.
Also in this release is the Hearthling Therapist, which replaces the old citizens’ menu and allows you to take more fine-grained control of your hearthlings.
Other features abound, from a choose-your-adventure introduction; the new Potter crafting class; and much more.
Here’s everything you need to know:
Redesigned Game Options
All new storybook-inspired getting started screen: select your kingdom, biome, and difficulty via interactive illuminated manuscript with borders by Tom and illustrations from Allie.
Welcome to the desert! Eat prickly pears and husband your wood; it’s beautiful but bleak out there.
New Playable Kingdom
Rayya’s Children is now available for play-testing!
- Their default starting talisman is the Potter’s Cutter.
- Make clay bricks to build shelter in the desert.
- Four brand new desert-themed housing templates.
- New desert-themed UI skin, supported by the hot-loading mods feature.
- New trading encounters.
- Make lots of items to sell for necessities and talismans.
Rayya’s Children’s basic systems are in place, but still need a lot of tuning, so write us with your feedback.
New Roof Editor
We’ve added more options to the roof editor. You can now make flat roofs, control the height of the walls below the roof, and the amount of roof overhang in each direction.
The citizens UI has been overhauled and redesigned! In addition to showing portraits and attributes for the hearthlings, you can now select which jobs the hearthling should be able to perform. This makes it a lot easier to decide who to promote and control what jobs should be performed in your town.
- Fixed a pathfinding bug that resulted in idle workers.
- Fixed two bugs that prevented hearthlings from mining or building structures.
- Fixed bug that caused enemies not to attack.
- Fixed bug that caused hearthlings to float after ladders or earth had been removed from below them.
- Prevent enemy camps from spawning over anyone’s town (including other NPC camps).
- Fixed bug in crafting window that selected the first item when another window popped up.
- Support undo when placing furniture and decorations in the building editor.
- Check for collisions when placing items in buildings or on structures.
- Fixed placed items not staying placed (e.g. rugs would always get restocked after placement).
- Fixed engine error when picking up a destroyed item from a backpack.
- Fixed facing when picking up items from stockpiles.
- Improved physics code when an entity is stuck in something solid. Prevents hearthlings from ending on top of planted or growing trees.
- Make it difficult to accidentally place hearthlings on top of trees when selecting a settlement location.
- Fixed bug when lowering the water level of a lake.
- Flag error, but allow water simulation to self correct after a non-fatal error.
- Fixed engine error when changing crops on a fallow field.
- Fixed panic posture which was only showing up half the time when panicking during combat.
- Fixed bug that caused doors/gates not to open for hearthlings.
- Selecting items to loot will now ignore items already in storage.
- Fixed model and collision regions for a bunch of items.
- Make Potter Wheel restockable.
- Fixed stock category for the Coarse Fiber Bundle.
- Fixed the icon for the cook outfit.
- Fixed titles for the Master Mason and Master Cook.
- The Potter class has now been added! Mine clay from the earth and convert it to clay lamps and pots. Clay can also be turned into bricks for building.
- Structures that have been completed can now be torn down. Select the structure in build mode ‘b’ and press the ‘Remove’ button. Note that this doesn’t work for buildings that used the insta-build console command.
- Items now fall off ladders.
- Crafting a fine item now grants an addition item instead of replacing the ordinary item. This makes satisfying trading demands more reliable until we allow traders to accept the fine versions of items.
- Doors can now be placed in the world like furniture, so they can now be placed in mines/tunnels. The Wooden Double Door fits perfectly with a 4 block wide opening.
- Tweaked experience gain so that there is more balance when leveling up professions.
- By popular demand, add the Gilded Crimson Rug to the game.
- Improved placement of decorative items on ledges.
- The drop rate of stone when mining dirt has been reduced.
- Waterfalls have a new animated effect that depends on the amount of water flowing.
- Enable mining for the Blacksmith and Mason.
- Added tooltips to resources in the building designer.
- Tweaked prices on a number of items.
- Allow promotion talismans to be sold.
- The Quickstart button has been disabled.
- Detect and notify the player when Lavasoft Ad-Aware crashes Stonehearth.
- Freestanding doors cannot be moved or undeployed. You can use the Clear command on the Harvest menu to destroy them though.